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Analysis on Lord Kalkoran's Leadership Lessons - Sith Zarchas

#1
Lesson 1 of 9 - Small Scale Manoeuvres
Pre-face: Being unable to attend this lesson a transcript was written by Apprentice Vesk and every word, action and expression recorded in the lesson was reviewed and studied by myself. Resulting in this report.



Strategy and Tactics:
Strategy is an overall plan for a campaign or deployment. A strategist will form a holistic view of the upcoming encounter(s) and devise a plan in broad strokes. How do our numbers, equipment and skill compare to their own. How will we fight the enemy? Pitched battles, guerilla fighting, etc. What are they key targets? Cities to reinforce, capture, facilities to destroy, personnel to eliminate or supply lines to target.
An example of strategy from personal experience would be my campaign against the traitorous Lord Tsailoth. He, as a Lord, possessed a far greater Powerbase than myself as an Apprentice and, thus, I devised a strategy where I split the campaign into three phases. Phase 1: Gathering Power. In this phase the focus was on gathering forces to my own banner, support from trusted Sith & soldiers and consulting my betters. No attacks were made against Tsailoth in this phase. Phase 2: Limit deployment capability. In this phase the focus was on initiating a conflict against Tsailoth through a series of raids against specific targets with the intent of reducing his ability to deploy at full strength. Comms outposts, fuel depots, barracks and landing pads were all targeted. Phase 3: A decisive blow. The focus on this phase was enabling a single, decisive blow, to cripple Tsailoth's Powerbase. A lightning strike against his Terminus, boarding it and expelling him from the vessel whilst turning the crew against him and delivering it to Lord Kalkoran.
Tactics are atomistic in nature, a plan for a single deployment that is a part of a wider strategy. A Tactician is provided with an overall strategy, the goals that must be achieved, and it is up to them to decide on the minutiae of each deployment. The team to be used and its organisation, the angle of attack, is it a daytime or night-time attack, what equipment should be utilised and many more dimensions to be considered.
An example of tactics from personal experience would be my assault on a Republic Listening Post. A plan was formed to utilise two stolen Republic shuttles with forged codes to deploy directly onto their landing pad. With one squad of Sith and one Squad of jet-pack equipped soldiers the Sith immediately used the Artikarza manoeuvre and the soldiers utilised a manoeuvre of my own design, that will be covered later in this report, Zatsimini. When a Jedi arrived at the facility I split the group, knowing that our Sith have a habit to become distracted by Jedi and neglect the mission in the hope of a good kill, ordering two to continue Artikarza into the almost defeated base whilst myself and another eliminated the Jedi that attacked from a second angle.
Strategy is on the largest scale, followed by tactics, followed by manoeuvres on the smallest.


Small Scale Manoeuvres:
Small scale manoeuvres are the smallest scale of command. They are basic, easily communicated and easily understood instructions that are defined by a mission leader prior to deployment so that their will can be coordinated to all swiftly and effectively, even in midst of the most heated of battles. Each individual Sith can be a source of raw destruction on a battlefield but, when simply unleashed and uncontrolled, can lead to confusion, competition and potentially even casualties. A leader is able to organise them into groups, have them act according to their will and maintain a vision for the entire deployment.
For these manoeuvres to work they must, first and foremost, be simple and distinct from one another. A set of single words that have pre-defined meanings are good, but if two of the manoeuvres can be easily confused when communicated verbally then the orders could be misunderstood and chaos would quickly ensue as the group leaders would believe they are following the will of their leader when actually doing the opposite. For example, if a Leader had a wide range of manoeuvres that were identified numerically it could be easy for a group leader to hear 'Manoeuvre fifteen" as "Manoeuvre fifty" and conduct an entirely wrong action in the midst of battle.
A Leader will emerge as the briefing is held and it is up to that Leader to assess the mission participants and form groups accordingly. It is important that these groups are adaptable, functional and loyal. Adaptable: If the group is too specified then it will only be able to fulfill a single purpose and will be useless as a whole should the tide of battle demand something else. Functional: If a group is comprised of individuals who are known to despise one another then the group may quickly fall into an opportunistic infighting and hinder the success of the mission, additionally it may be the case that a group comprised entirely of Acolytes would not be functional if blaster reflection is required. Loyal: If, at the very least, the Leader of a dedicated group is not loyal to the overall mission Leader they may elect to ignore instruction and pursue their own vision. It is important that a Mission Leader is swift to act in such instances, enforcing their will and illustrating the cost of disobedience.
When all of these factors have been considered and accounted for a strike team should function like one entity. The Leader as the brain with each group below them as a limb that will enact their will.


Specific Manoeuvres:
Artikarza:
Fast War. Artikarza involves a rapid deployment with the intention being to engage in a melee as swiftly as possible. The primary group is focused on punching through the first defensive line and into the next, overwhelming the enemy opposition and preventing an organised resistance effort. If a group performs Artikarza without the proper support then the enemy can perform an enveloping motion to surround and eliminate the attacking group. As such, the primary group is to be followed by one or more supporting groups that will focus on eliminating any survivors left by the primary group and counter any flanking / surrounding movements.
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Tutsemia:
Fortress. One group fortifies their position and makes themselves an ideal target with the intention of drawing hostile attention to their position as an attractive target. A defensive position to hold the line or act as a distraction for another effort. Tusemia could also be employed with a form of ambushing or flanking manoeuvre, such as Kitsana.
[Image: unknown.png]
Akdura and Kitsana:
Anvil and Hammer. Although they can be employed separately they are an effective combination, as the name would suggest.
Akdura, Anvil, is dispatching a group with the sole intent of intercepting an enemy force and holding them in position either for another group to pass by and achieve the objective or to enable a flanking manoeuvre to be executed by another group. Akdura is suitable for use against a superior force but cannot be sustained for prolonged periods.
[Image: unknown.png]
Kitsana, Hammer, is sending a group in a flanking manoeuvre with the intention of opening up a second vector of attack on an enemy force and disrupting their formation; amplifying the effectiveness of both groups involved. Best used alongside Akdura and Tutsemia. Alternatively, it could be used alongside a false retreat [jihrizi] to lure an enemy into an attack and hitting them mid charge.
[Image: unknown.png]



Proposed Manoeuvres:
Below are four manoeuvres that can be considered somewhat generic and almost universal in their application, with only one of them requiring a specific unit type and equipment.
Jihrizi:
Feign. A Leader would assess the terrain of the battlefield and identify whether or not one group can hold a defensive position and then stage a false retreat past a designated location where a second group is concealed behind obstructive terrain. The second group would employ Kitsana and strike the hostile force mid charge and break their momentum. The Jihrizi group would reorganise and hit the remainder of the enemy force in the front. Opening two vectors of combat and drawing the hostile force into an unfavourable position.
[Image: unknown.png]
Zatsimini:
Vertical employs the use of soldiers capable of utilising jump/jetpacks or elevated terrain in order to achieve an elevated position and fire down onto the enemy in order to suppress them and facilitate another manoeuvre. Zatsimini is employed well with Artikarza as the elevated position allows for a combination of suppressive fire to prevent resistance whilst the Sith are charging and eliminate any survivors of the charge.
Jump/jetpacks allow for this to be used regardless of terrain but it could also be applied in a steep valley or urban landscape.
[Image: unknown.png]
Sûdti:
Surround can be used for one of two purposes. If an enemy are fortifying their position in such a way that it cannot be taken in a single charge then Sûdti can be utilised to strain their defensive lines by surrounding their position and maximising the vectors of attack. Allowing a decisive blow once the mission Leader has identified a weak point. Alternatively, it can act defensively as the antithesis of Tutsemia. Spreading out and surrounding a particular position, luring the enemy into an opening and striking from multiple vectors.
[Image: unknown.png]
Jirtsaniai:
Stagger. A Leader may identify multiple defensive lines and, in the event of facing a superior hostile force, plan a staggered retreat to pre-established defensive positions. Multiple groups would work in tandem to see a controlled retreat that allows the defenders to maintain their strength whilst hampering an enemy advance.
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Ongoing Crisis
War in the Northern Territories


The Balance of Power in the Northern Territories!

"The Northern Territories shift under the weight of changing times. With the passage of the ICOT, internal strife amongst Imperial Forces in the North has lessened - though never abated. Although the momentum of the Republic has not yet been met entirely, fortification efforts and victorious naval campaigns have evened the footing at least slightly. Eyes align on systems such as Vykos, Nam'ta and Orsus to see how this proceeds.."



((OOC: The Balance of Power system has begun! Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state at the start of the next war arc will determine how strong the Republic will be in the area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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