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Tenets of Tradition

#1
((originally posted by Runil Arvanis))



Tenets of Tradition




The following tenets as approved by our Dark Lord are to be followed without question. Any who seek to disrupt the order of things will be swiftly rooted out and dealt with by the Envoy of Tradition and his Purifiers.

1. Blatant acts of destruction will not be tolerated. For one to rise in our world, they must learn the art of subtlety. A good Sith is a mixture between martial prowess and clandestine skill. Those foolish enough to get caught will be treated with the same care they gave their own plans. A Master has no use for a blunt tool.

2. To survive as Sith is to live by the code. Those who choose to ignore it’s teachings show their true nature and inability to conform to the true ways of the Sith. If you find yourself standing among these people, you will be removed.

3. Everyone must learn their place within the Empire. From the weakest alien slaves to the strongest Sith-blooded leaders. Those found disrupting this order will be put back in line. Those who refuse this guidance will be removed.

4. Sorcery is the ancestral gift of our people, it is not to be muddied with the hands of those unworthy to wield it. Those found teaching aliens these ancient lessons will be punished severely.

5. Cultures and religions that do not adhere to the traditional ways will be banned. You have come to this powerbase to learn and grow as a true Sith, this must be proven by shedding any progressive or foreign tendencies and moving to more acceptable cultures such as Imperial High-culture, Conventional Sith culture and the old ways.



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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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