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Sith Sorcery

#1
Sith Sorcery

[Image: yOuQZBD.png]

The Premise

Originally made by Ahandra/Rik and Razia/Luca, this is an OOC guide to Sith Sorcery & Kizia and progress in House Horuset, and as such, is not to be taken as an IC document that one could access. It has recently been looked over and revised by Hazlem/Aodh and a collection of other Sorcerers from within the Guild and has so been updated and adjusted, to better fit and reflect how Sith Sorcery functions within House Horuset.

The images below are pathways on the progression of Sith Sorcery and Kizia. These 'skill trees' divide the different abilities/rituals into rough categories and accomplishments a Sorcerer should be at before attempting the next stages. Below the images is an entry on each ability, outlining what school of sorcery it belongs to, whether it is an incantation or a ritual, its difficulty (Out of five) if it's a forbidden ability in the empire and a brief description.

It is divided into five different categories per difficulty level:
  • Acolyte: Everyone has to start somewhere. The powers of the Acolyte level are, in general, the first steps towards exploring the mysteries of Sith Sorcery. They are often simple to comprehend and to execute, but almost always form the fundamentals for the more advanced powers. These are not accessible to Acolytes, merely equal to a regular Acolyte Power in difficulty.
  • Apprentice: Through diligence and practice, the Apprentice level of power is achieved. These powers are more intricate and detailed than their colleagues from a tier below and require more discipline. Yet, many of these powers are still relatively simple in their use. More often than not, they tend to 'click' in the mind after extensive practice, making it possible to turn them into a second nature. So, where they might be challenging for new Sorcerers, these powers can still be perceived as a piece of cake for the more experienced wielders of the dark arts. The same disclaimer applies for the Apprentice level as it does for the Acolyte level.
  • Advanced: Advanced-level powers are mostly reserved for the Sorcerers who have truly taken Sith Sorcery to heart and have dedicated themselves through extensive study and training. These powers require a strong, stable foundation of knowledge and skill, and are without a doubt far more complex and potentially dangerous than the two tiers below. Yet, where there is more danger and dedication required, there is more power to be found.
  • Expert: This tier encroaches that of the true masters, but falls just short. Under its umbrella, a great number of extremely dangerous, extremely potent powers can be found. Every last one of these possibly requires years of training and study, but there can be no doubt about the result once mastered: It is astonishing. Most of the abilities and rituals here have to be performed in a group and require preparation or even a certain set of items. Do not take any of these powers lightly, ever.
  • Master: Achieving the master tier is incomprehensible for most who devote decades to Sorcery. Its powers are the sparks that create legends, and its practitioners are Demi-Gods amongst Sith. If not for the unmistakable proof that they have been performed in the past, and can be performed in the present, many would write these rituals off as myth and fiction. But it is possible. All of it. Some of it is forbidden, but all of it requires decades of training, dedication, blood, sweat and tears. But if one does manage to perform such an awe-inspiring feat... They can be assured of a place amongst history's greatest.

The way that Sith Sorcery will be presented on your ability sheets will be a little different from the rest of your powers and skills. A spoiler can be added below the sheet named 'Character Name's Sorcerous Tome'. Within this spoiler, you'd make a small table that lists the technique, the sub-sets of techniques you can do with it, and your character's skill with the ability graded on a scale of 1, 2, and 3, with 3, equal to the rest of ability progression. In the spoiler below is a short example.

We hope this all serves you well and of course, represents our view on the complexity and paths through the Schools of Sith sorcery. Any and all questions and inquiries about this document and its contents are welcome privately and can be answered there.


School of Preserving

[Image: XfAPqB7.png]

Tier I - Acolyte

Spoiler: Ansi Niti
Spoiler: Soti Asarsi
Spoiler: Muiai

Tier II - Apprentice

Spoiler: Arsiatjiza

Tier III - Advanced
Spoiler: Irdziyi
Spoiler: Create Curse

Tier IV - Expert

Spoiler: Kota Mitina

Tier V - Master

School of Mending

[Image: VANDalV.png]

Tier I - Acolyte

Spoiler: Tnimi

Tier II - Apprentice

Spoiler: Dispel Ward

Tier III - Advanced

Spoiler: Sotizi
Spoiler: Dispel Curse

Tier IV - Expert


Tier V - Master
Spoiler: Nitpi Arumoni

School of Summoning

[Image: HGtpVtr.png]

Tier I - Acolyte

Spoiler: Conjure Wisp

Tier II - Apprentice


Tier III - Advanced

Spoiler: Odojinya

Tier IV - Expert


Tier V - Master

Spoiler: Invoke Spirit

School of Binding

[Image: 3tRiDB2.png]

Tier I - Acolyte


Tier II - Apprentice


Tier III - Advanced

Spoiler: Summon Fear

Tier IV - Expert


Tier V - Master

Spoiler: Possession

#2
Other

Spoiler: Necromancy



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Ongoing Crisis
War in the Northern Territories


The Balance of Power in the Northern Territories!

"The Northern Territories shift under the weight of changing times. With the passage of the ICOT, internal strife amongst Imperial Forces in the North has lessened - though never abated. Although the momentum of the Republic has not yet been met entirely, fortification efforts and victorious naval campaigns have evened the footing at least slightly. Eyes align on systems such as Vykos, Nam'ta and Orsus to see how this proceeds.."



((OOC: The Balance of Power system has begun! Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state at the start of the next war arc will determine how strong the Republic will be in the area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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