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[REDACTED] The Overseer Branch -Rules and Regulations

#1
Overseer Branch - Rules and Regulations




[Image: 4b2e3b9b4ed912b3b1924c95f0132d31.jpg]




"This document outlines firstly the rules the Apprentices, Neophytes, and Household Sith must abide to in regards to the teaching and correction of Acolytes, and secondly, the rules the Overseer Branch as a whole must abide to. Disregard all previous iterations of this document - they are irrelevant."




Teaching Rules








Rules for Apprentices/Neophytes:



All lessons given as reward must be one listed on the syllabus.


















































Reward Rules
Core Power/Shii Cho lesson - 1 on 1
Pre-approval is required. For Acolyte Tasks or Operations, any member of the Overseer branch can deal with this request - it shall be made prior to the operation or Task being posted, and once you know who will be receiving it and on what subject, inform the branch of this prior to the lesson. 


For any other reason the request must be authorised by the Head-Overseer personally. 


Acolyte Feedback form must be completed and submitted to a member of the Overseer branch.
Core Power/Shii-Cho lesson - Public Pre-notification is encouraged. 


Public lessons must be announced over the public Holo.


Acolyte Feedback forms must be completed for each Acolyte and submitted to a member of the Overseer branch.
Adept Power lesson - 1 on 1 Pre-approval is required. Only the Head-Overseer can authorise these requests.


The request shall be made prior to the Operation or Task being posted, and once you know who will be receiving it and on what subject, inform a member of the Overseer branch. 


Acolyte Feedback form must be completed and submitted to a member of the Overseer branch.
Adept Power lesson - Public Pre-approval is required. Only the Head-Overseer can authorise these requests.


Public lessons must be announced over the public Holo.


Acolyte Feedback forms must be completed for each Acolyte and submitted to a member of the Overseer branch.
Philosophy/History - 1 on 1 Pre-approval is required. For Acolyte Tasks or Operations, any member of the Overseer branch can deal with this request - it shall be made prior to the operation or Task being posted, and once you know who will be receiving it and on what subject, inform the branch of this prior to the lesson. 


For any other reason the request must be authorised by the Head-Overseer personally. 


Acolyte Feedback form must be completed and submitted to a member of the Overseer branch.
Philosophy/History - Public Pre-notification is encouraged. 


Public lessons must be announced over the public Holo.


Acolyte Feedback forms must be completed for each Acolyte and submitted to a member of the Overseer branch.
Vibroswords No.
Armour No.
Secondary Forms No.
Specialized Diet No.




Rules for Household Sith (except Conservancy members):














































Reward Rules
Core Power/Shii Cho lesson - 1 on 1 No Rules.
Core Power/Shii-Cho lesson - Public No Rules.
Adept Power lesson - 1 on 1 Pre-notification is required - which Acolyte, which power.
Adept Power lesson - Public Pre-notification is required - which power.
Philosophy/History - 1 on 1 No Rules.
Philosophy/History - Public No Rules.
Vibroswords With a member of the Overseer branch’s permission. Excluding the Assistant Overseer(s).
Armour With a member of the Overseer branch’s permission. Excluding the Assistant Overseer(s).
Secondary Forms With Head-Overseer’s permission.
Specialised Diets Yes, provided they are willing to facilitate it themselves.




Correction of Acolytes




This comes in two parts. Firstly, any incorrect behaviour from an acolyte should be immediately discouraged by punishment, or the opposite for particularly correct behaviour. Secondly, a review of each acolyte’s status will be conducted in meetings, and the Head-Overseer will order certain Overseers to be placed in charge of guiding specific acolytes onto the correct path.


Punishments can include, but are not limited to:

  • Physical torture - by use of the Force or the blade.
  • Humiliation - i.e. crawling to a location or scarring/branding.
  • Mental torture - by the application of Force Fear or Force Illusion.


Rewards can include, but are not limited to:

  • Bestowing a vibroblade upon an acolyte.
  • Offering the acolyte an opportunity to lead or attend a mission.


Other apprentices and Sith of other ranks are allowed to punish acolytes if they are slighted by them, or if an Overseer is not present. It is, however, the Overseer’s duty to do this if they witness an event, and before any action can be taken by an apprentice, they should step in to handle the situation themselves. Never interrupt someone of a higher rank than yourself. If an apprentice attempts to punish an acolyte for something that does not deserve it, the Overseer should stop them. If this is resisted, assistance can be asked from the Head-Overseer.


The rest of this document will set out the duties of each role within the Overseer Branch, and what is within their remit. 




Overseer



There are three core duties that will be the ultimate focus of each Overseer. These duties are carried out day to day, week to week, and make up the bulk of the Overseer’s actions. In no particular order, they are:


  1. To regularly teach lessons to the acolytes of the powerbase concerning Force Powers, Combat, History and Philosophy.
  2. To monitor the behaviour, ability and potential of the acolytes for the use of the Overseers in guidance and for prospective masters.
  3. Administer punishment to the acolytes for wrongdoing and encourage them to become better Sith by using the data obtained through monitoring them.


All actions committed as Overseers are in service to one, if not all, of these three simple, yet crucial, responsibilities. Actions performed to any other ends are committed not as Overseers, but as individual Sith, and the use of the title of Overseer in those matters will be punished harshly. By using the title, in any context, you are wielding the authority of the Head-Overseer who has entrusted you with this role. Thus, stepping outside of one’s remit when using it implicates the Head-Overseer in matters that are not of any relation to their role.




Assistant Overseer



Assistant Overseers do not hold precisely the same duties as Overseers. On the path to holding the role of Overseer itself, the Assistants will not yet be responsible for the correction of Acolytes more than any other Apprentice or Neophyte is, nor the teaching of Philosophy or Adept Powers. Neither can they approve the allocation of a vibrosword. To this end they do not yet hold the authority a fully fledged Overseer does regarding correcting Acolytes over their peers.


They will, however, be the first point of contact for queries for the branch, and for lesson feedback submissions. 




Administration



Overseers are not permitted to make changes to the structure of the Overseer Branch. This includes promoting or demoting Overseers and making exceptions to rules. The programme is a centralised structure with a hierarchy, and all power to make overarching decisions is in the hands of the Head-Overseer. The Head-Overseer will hold regular meetings with the Overseers, during or outside of which the Overseers are free to offer their suggestions or advice, unless told otherwise. The Head-Overseer is encouraged to listen to this feedback, but it will be just that - feedback - and carry no official weight. Executive power over the Overseer Programme lies solely with the Head-Overseer, only to be overruled by the Dark Lord or her conservancy. Anyone who makes decisions of an administrative nature barring the Head-Overseer will be punished severely.




Teaching Lessons



To maintain the steady education of the acolytes, lessons must be held regularly - at least one a week if not more. Each Overseer is required to teach at least one lesson in a given month, but more are expected if service is to be commended by the Head-Overseer. The number of attendees, unless it is zero, is irrelevant. Those acolytes who have the initiative and the ambition to show up to a lesson should be rewarded even if this becomes a one-on-one lesson as a result. That said, attendance should be encouraged, and a general lack thereof is something that needs to be corrected in each acolyte by the application of punishments. The powerbase must be able to rely on the Overseers as an entity to educate the acolytes by themselves. Lessons given by third parties are supplementary, not core, to the syllabus.


Lessons will revolve around three core subjects, all of which are crucial to the survival and growth of an acolyte:


The first of these subjects is combat. - This can mean the teaching of Form I: Shii-Cho, but also includes combative Force Powers, such as Force Shock, Force Telekinesis and Force Slow. An acolyte must know how to fight, and must know many ways in which to do so. Every lesson in these powers will involve a spar at the end, preferably centres around the use of the power or form, which can be left to go on unattended if no clear victor emerges in a timely manner.


The second of these subjects is Force Powers. - This encompasses all Force Powers that are not explicitly combative, but more for utility, such as Force Sense, Dampen Presence and Force Telepathy. Acolytes will need these powers to effectively plot and gain edges over their competition.


The third of these subjects is history and philosophy. - History, philosophy and studies of inferior cultures such as the Twi’Leks or the Hutts - all of these teach an acolyte how to think in the right frame of mind, how to command their surroundings and how to fully utilise their emotions. This is crucial not only to the acolyte’s survival and future effectiveness, but also to the continued prosperity of traditionalism and thus the Dark Lord’s powerbase as a whole.


Advice on what lessons to teach and how to teach them, if needed, should be sought from either the Head-Overseer, or from specialists and their respective assistants in each subject, for example the Sith Warrior or Blademaster for combat, the Sith Sorcerer on Force Powers or the Lorekeeper or Purifier on philosophy. Said specialists are encouraged to attend lessons of their concern, or an assistant/disciple in their absence.




Head Overseer



The Head-Overseer’s primary duty is not to oversee the acolytes individually as the Overseers do, but to Oversee the Overseers. This includes:

  • Ensuring the Overseers know the core powers, and therefore able to teach them to the acolytes, teaching these to the Overseers if necessary.
  • Ensuring the Overseers behave as they are meant to - paragons of Sith virtue for the acolytes to look to as an example.
  • Ensure that the Overseers carry out their duties and do not break the rules, both of which are set out in the first part of this document.
  • Make executive changes to the Overseer Branch in order to make it work more efficiently, and communicate issues therein to the conservancy.
  • Decide on the syllabus, and general direction of education for the acolytes to be sure they are fully prepared for life as a Sith.
  • Communicate with specialist Sith such as the Lorekeeper and Blademaster to ensure the lessons taught to acolytes are of sufficient quality.
  • Be ultimately responsible for the entire Overseer Branches reputation and effectiveness in the eyes of the powerbase and the Dark Lord.




Administration



The Head-Overseer is the only one with any authority, excepting the Dark Lord and her conservancy, regarding the nature of the Overseer Branch, how it operates and who, below Household Sith rank, is allowed to educate the next generation. No Household Sith or Lord, who is not a member of the conservancy, has the authority to order cessation of the Head-Overseer’s duties, or change the way in which the Overseer Branch behaves. If they have issues, they are to be raised in person with the Head-Overseer, not corrected by their own will.


The effective education of acolytes requires all parties involved to act with unified intentions, the intentions of the Dark Lord, in order to produce strong Sith. This means that the Head-Overseer is responsible, not for the vision of what the acolytes should be, but how that vision comes to fruition. Interfering with this execution, especially when the interloper is not aware of the goals and intentions of the executor’s actions, could have severe consequences on the effectiveness of the entire operation, and thus the ability of the powerbase’s future Sith.




"That is all that is needed to be presented to the public eye of the Overseer Rules and Regulations as set by me, Head Overseer Kelsa. Should any questions arise relevant to this piece of information, all are free to contact me in private.
For the Dark Lord, and for House Horuset."
Sith A'tul Kelsa, Head Overseer of the Horuset Powerbase





An final footnote would follow: "Since its inception this document has received small modifications as seen fit by the current host of Overseers in absence of a Head, and may yet continue to do so. Details of these changes, the befores and afters, are available upon request for those for whom it would be pertinent to know." 
- Apprentice Rikki Syndathik, Overseer of the Horuset Powerbase





[Image: nxHWbeT.jpg]




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Ongoing Crisis
War in the Northern Territories


The Balance of Power in the Northern Territories!

"The Northern Territories shift under the weight of changing times. With the passage of the ICOT, internal strife amongst Imperial Forces in the North has lessened - though never abated. Although the momentum of the Republic has not yet been met entirely, fortification efforts and victorious naval campaigns have evened the footing at least slightly. Eyes align on systems such as Vykos, Nam'ta and Orsus to see how this proceeds.."



((OOC: The Balance of Power system has begun! Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state at the start of the next war arc will determine how strong the Republic will be in the area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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