[-]
Latest Threads
Operation - Trail Dust
Last Post: Arcadium
Today 07:21 AM
» Replies: 3
» Views: 165
Operation: Brilliance Chained - Ethics
Last Post: Arcadium
Today 07:19 AM
» Replies: 3
» Views: 164
Acolyte Task: Fueling the Frozen
Last Post: Athalas
Yesterday 06:33 PM
» Replies: 2
» Views: 38
Savyrr Ability Sheet
Last Post: Nivalis
05-11-2024 12:14 AM
» Replies: 0
» Views: 52
Cybernetic Project: SPYder
Last Post: Nivalis
05-11-2024 12:01 AM
» Replies: 0
» Views: 44

A Guide to Ataru

#1
Ataru, also known as the way of the Hawkbat, is the fourth form of lightsaber combat.

This is a strict opposite to Form III: Soresu: Ataru is a more offensive form which generates its own momentum, utilising flips, spins and somersaults to both create and maintain momentum. This allows the user to use overwhelming combinations of attacks with such power behind them that the opponent finds themselves with an incredible number of attacks to deal with. While many associate the form with its acrobatics, the most vital aspect is how to generate and maintain momentum. The user can also utilise the momentum generated from their opponents attacks, turning such into their own flips, parries, spins, or other moves.


As is mentioned in Sith Mitina’s guide to Ataru, this form is incredibly useful in duelling and other such fights, but one will likely not outlast their opponent. If a user does not maintain their attack speed, they will likely lose.

Ataru is a form which does not commit to saberlocks, or blocks, for they consume energy and momentum that can be better utilised furthering your attack. Often, an Ataru user will focus on parries and dodges, which then creates more opportunities for the user to build, generate and utilise their momentum. The issue, however, with Ataru is that should the user come to a stop, they will need to build this from the ground up once more. A user of Ataru should aim to be constantly moving, which makes this form highly unsuitable for closed, small spaces, where the user has little space to move. It is, however, still entirely possible, while losing some of the unpredictability of the form.

Opening Stance and Notable Moves:

To begin, a user will hold their lightsaber at their rib height, angled upwards. They will, then, bend their knees slightly, with the dominant leg moved back. The user will angle the side of their body towards the opponent.

Saber Swarm: This is where the user’s saber or sabers are moving as fast as you can manage, utilising the Force can be useful here, which can be used to finish the fight, or push the opponent into a defensive form.

The Hawkbat Swoop: This is a move that has no set rules, but is used to surprise the opponent, attacking before they have a chance to react. This can be used to ‘finish’ an opponent before they have a chance to begin their assault.

The below are more move types than specific attacks, and they are useful.

Jung Su Ma: This consists of a spin on the axis of the user, which can be utilised to gain momentum, turn to face the enemy, or distract. It can be a relatively dangerous maneuver, as it can put one’s back on full display to their opponent, even if for a moment. As stated in Sith Mitina’s guide, timing here is vital, but this move can allow one to strike multiple opponents if needed.

Ton Su Ma: This is perfect for avoiding lower attacks by, essentially, leaping over them; using somersaults to change direction and find the user with better positioning if needed.

En Su Ma: These are cartwheels and side flips, which allow for building of momentum that can give kicks and punches an extra boost.

For a more comprehensive list of notable moves, I will point towards Sith Mitina’s guide, for her understanding is greater than mine, and her use of the form certainly surpasses my own.

(*Post by Eddi Arkiti.*)
Reply



Forum Jump:


Users browsing this thread:
4 Guest(s)

[-]
Ongoing Crisis
War in the Northern Territories


The Balance of Power in the Northern Territories!

"The Northern Territories shift under the weight of changing times. With the passage of the ICOT, internal strife amongst Imperial Forces in the North has lessened - though never abated. Although the momentum of the Republic has not yet been met entirely, fortification efforts and victorious naval campaigns have evened the footing at least slightly. Eyes align on systems such as Vykos, Nam'ta and Orsus to see how this proceeds.."



((OOC: The Balance of Power system has begun! Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state at the start of the next war arc will determine how strong the Republic will be in the area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

[-]
Top Poster
Top Posters For All Time
no avatar Joslae
347
no avatar Trakaton Kalkoran
311
no avatar Rhysand Sekker
289
no avatar Sarias
261
no avatar Lord Iezkon
236
no avatar Temekel Vipion
100
no avatar Trisdane
87
no avatar Theprettiestorc
83
no avatar Emlar Racta
67
no avatar Trips
61