27-04-2023, 07:51 PM
The Herald
The Herald is a newly requisitioned Imperial S-Class Light Star Cruiser that can be used by Task Leviathan in their various missions. To allow for the potential of Imperials roleplaying aboard this ship for mission briefings, debriefings, or recovery time, an in game strong hold has been provided to facilitate the few times it may be used. The stronghold is owned by Vhial/Alex#9071 and a key can be requested in DMs, though the stronghold is primarily for Imperials only. Characters can be given silver keys to invite more Imperials in the case the owner is not available.
The Barracks
The central portion of the stronghold composes barracks for the stationed Imperial army soldiers. There are some terminals dedicated to auxilliary ship functions and three seperate rooms. Inside each room are a series of bunk beds and equipment locks, enough for all 20 soldiers to have a place to sleep and store any armour or uniforms. There are few luxuries here, the small ship can scarcely spare room for non-functional space.
The Bridge
The beating heart of The Herald, it allows the five bridge crew and Captain to have oversight of all ship functions and issue commands to engineers or gunners who are stationed on other decks. The bridge is not restricted, but it a work enviroment that requires being left alone to function properly. To one side are special quarters given to the Captain and the second in command of the ship, and the other side holds a relay station for the shield generator for emergency repairs.
Briefing Room
The tactical center of The Herald, is contains numbers of consoles that allow for precise manipulation of holo-data that can be uploaded through dataspikes, or to import data from the ships many exterior sensor systems. There are also several parts in here dedicated to engineering as the room was repurposed when retrofitted to suit Leviathan's needs.
The Armoury
Where most other equipment for the embarked Imperials can be stored, ranging from weapons to grenades to jump packs. Anything not required at all hours is to be kept in the armoury to prevent misfiring of equipment. There are several lockers, enough to store most small items soldiers may want, and allows them the full range of options when deploying for missions. Vehicles are too large to kept here and are instead in cargo. This is also the one room with enough space to facilitate leisure, with a small table and pair of seats.
The Hallways
Not strictly part of the ship, due to the small size of the ship and the large size of the stronghold the decision has been taken to say that the hallways of the stronghold are actually elevators, and thus will require a bit more imagination for roleplay.
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