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Telekinetic Powers

#1

Telekinetic Powers


[Image: KrFqSv8.png]


The Premise
Nesta/Tarimra and I started the hard work bringing together all of this collated information on what we could finally piece together to be a comprehensive tree for telekinesis based powers within House Horuset. With much-gathered information and collated opinions from the community and the Guild Team, we've both been able to put together this OOC guide on what telekinesis will look like. This is not an IC document and is not to be taken as such, though this does demonstrate how powers lead into one another.
The image below is a pathway, if you will, down the 'tree' of force telekinesis and divides the abilities into the rough categories of accomplishment a force user should be before attempting more advanced forms of telekinesis. Below the image there is then an entry on each power, outlining key bits of information about it and any 'definitions' that can be considered regarding the power along with a brief description.

Some of these abilities are accessible in the Archives of the Horuset Library and have enough to set your character down the path to learn by themselves. However, as with all powers, learning from another or training with others will significantly hone what you have read. These powers are; for Acolytes, Force Telekinesis, and for those above that rank, Force Wound and Grip. Basic knowledge not sufficient to learn any true theory or practice from can be found for abilities up to Apprentice tier, but not past that. Exceptions to this may exist, but will be noted in the ability profile.

The Definitions

Active, Singular: Such a concentration means that the ability in question must be concentrated on to maintain or initially use as the user's singular focus. No other abilities can be used alongside it and if concentration is disrupted, this is the ability that will fail immediately.

Active, Primary: Such a concentration means that the ability in question must be concentrated on to maintain or initially use as the user's primary focus. Barely any other abilities can be used alongside it and if concentration is disrupted, this is one of the abilities that will fail first.

Active, Secondary: Such a concentration means that the ability in question can be maintained or initially used as a user’s secondary focus. Other powers can be used as well as martial combat, but fatigue and damage will affect one’s capabilities to continue to maintain it.

Active, Background: Such a concentration means that the ability in question must be concentrated on to maintain or initially use, but only to the lowest degree. Such powers can be used alongside many others without fear of mental disruption making the ability fail unless under the most severe duress.

Targeted, Singular: Such a target means that the ability in question will be targeted at either a single being or a single object when used. At the highest versions of the ability, it may be possible to target multiple singular targets at once but as learned, a single target is all that will be initially managed. A gesture of some form is required to decide the target

Targeted, Directional: Such a target means that the ability in question will be targeted in a direction, headed out from the user. This usually manifests in a cone-like shape in front of the user of telekinetic power. A gesture of some form is required to dictate which direction the directional power will operate in from the user.

Targeted, Area: Such a target means that the ability in question will be targeted on an area, independent of the user. A gesture is required to target the area, however, the power will not originate from the user and move to the targeted area, but instead originate from the area itself at the behest of the user's gesture.




Telekinetic Powers Progression
[Image: AU6Inyx.png]
Tier I - Core Power


Tier II - Acolyte

Spoiler: Force Wound

Tier III - Apprentice

Spoiler: Force Grip


Spoiler: Saber Throw

Tier IV - Adept

Spoiler: Pyrokinesis

Spoiler: Force Choke


Spoiler: Force Wave

Tier V - Advanced


Spoiler: Force Wind

Spoiler: Force Inertia

Tier VI - Expert

Spoiler: Force Rend

Spoiler: Force Crush

Spoiler: Force Burst

Spoiler: Saber Barrier

Tier VII - Master



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The Balance of Power in the Northern Territories!

"The Northern Territories shift under the weight of changing times. With the passage of the ICOT, internal strife amongst Imperial Forces in the North has lessened - though never abated. Although the momentum of the Republic has not yet been met entirely, fortification efforts and victorious naval campaigns have evened the footing at least slightly. Eyes align on systems such as Vykos, Nam'ta and Orsus to see how this proceeds.."



((OOC: The Balance of Power system has begun! Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state at the start of the next war arc will determine how strong the Republic will be in the area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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