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Control Powers

#1
Control Powers

[Image: FRMpeJN.png]

The Premise

Some time ago, Rekhen/Jensen and I started the hard work of collecting the information we have to finally piece it together into a fully-fledged-out tree for control-based powers for use in House Horuset. While it has been hard work, it has also been incredibly gratifying to assemble it into the shape you see before you. With the gathered information, we collated opinions from the Guild Team, and have now put together this OOC guide on control-based abilities within the guild. This is not an IC guide and is not to be taken as such, though it does demonstrate how abilities lead to one another.

The image below is a pathway, if you will, down the 'tree' of the control powers, and divides the abilities into the rough categories of accomplishment a force user should have before attempting more advanced forms of control. Below the image, there is then an entry on each power, outlining key bits of information about it and any 'definitions' that can be considered regarding the power along with a brief description.

We hope this serves all of you well and, of course, represents our view on the complexity and paths through the progress on control-based abilities. Any and all, questions and inquiries into this document are welcome privately and can be answered there.

Some of these abilities are accessible in the Archives of the Horuset Library and have enough to set your character down the path to learn by themselves. However, as with all powers, learning from another or training with others will significantly hone what you have read. These powers are; for Acolytes, Force Augmentation and Force Tapas, above that rank Force Jump. Basic knowledge not sufficient to learn any true theory or practice from can be found for abilities up to Apprentice tier, but not past that. Exceptions to this may exist but will be noted in the ability profile.


Tier I - Core


Tier II - Acolyte

Spoiler: Force Tapas

Tier III - Apprentice

Spoiler: Force Speed
Spoiler: Force Jump

Tier IV - Adept



Tier V - Advanced


Spoiler: Force Bellow

Tier VI - Expert

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Ongoing Crisis
War in the Northern Territories


The Balance of Power in the Northern Territories!

"The Northern Territories shift under the weight of changing times. With the passage of the ICOT, internal strife amongst Imperial Forces in the North has lessened - though never abated. Although the momentum of the Republic has not yet been met entirely, fortification efforts and victorious naval campaigns have evened the footing at least slightly. Eyes align on systems such as Vykos, Nam'ta and Orsus to see how this proceeds.."



((OOC: The Balance of Power system has begun! Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state at the start of the next war arc will determine how strong the Republic will be in the area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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